top of page

How To Play?

Welcome to Futera SuSu, the football-inspired trading card game set in a world of rifts, rivalries, and ridiculous skills. Whether you’re building your first squad or battling for the Ligai title, this guide will teach you how to play from start to finish.

1. Build Your Team

A team must include at least 11 Character Cards, including 1 Goalkeeper, and may include up to 16 Character Cards to allow substitutes. During a match, 11 players are placed on the field according to the positions shown on the Line Up Mat.

Character Cards can be either Normal Characters with fixed positions or Special Characters that can be placed anywhere on the field (except the goalkeeper square). Special Characters are ranked as Legendary Captain, Cult Hero, and Local Hero, each offering unique movement patterns and abilities.

In addition to Character Cards, players must prepare a deck of 20 Game Changer Cards. These cards provide strategic advantages during the match and include AUR1X Cards, Tactic Cards, and Equipment Cards, which can influence duels, boost player abilities, or change the flow of the game.

A well-built team balances strong attackers, reliable defenders, creative midfielders, and tactical Game Changer cards to create effective strategies on the field.



2. Game Start:
90-Second Team Lock-In


Once both players are ready, the match begins with a 90-second countdown to place your starting team face down onto the field.

🧩 Here’s how it works:

  • You have 90 seconds to lay out all 11 of your starting Character Cards Face down in their correct positions

  • Once a card is placed, it cannot be picked up or moved unless it’s been placed in the wrong position category                                       (e.g. a Defender in the Midfield row).

  • When the timer ends, your team setup is locked.

🔐 The Rift respects precision. Be fast, be focused, and lock in with confidence.



3. Game Changer Cards

These cards represent the unpredictable nature of the Rift - sudden twists, referee decisions, and momentum-shifting plays that can turn the tide of a duel.

Setup:

  • Each player may build a Game Changer deck of up to 20 cards. The deck may contain any mix of Tactic, AUR1X, and Equipment Cards, or no Game Changer Cards at all.

  • Shuffle your deck and draw 3 cards to form your starting hand.

Condition:
 

  • Equipment Cards may only be attached before the game begins or during the player’s turn. However, their effects only become active at the start of the opponent’s turn.

  • A player may use only one Super Tactic Card per game.



5. Starting the Game

To begin the match, randomly decide who will attack first - a coin toss works well.

Opening Possession:

 

  • New ball possession must begin with a Forward. No other position may start play.

  • Each player draws 3 Game Changer Cards to form their starting hand.

 

Once both cards are revealed, you’re ready to enter the Duel Phase.

 

From here, it’s a battle of brains, dice, and tactics!


6. Action Phrase

During their turn, a player has two actions to use. Actions can be used in any order, and the same type of action may be used twice, but the same Character Card cannot perform the same action more than once in the same turn.

Players may use their actions to:

  • Move a Character Card on the field

  • Pass the ball to a teammate

  • Duel an opponent’s Character Card

  • Perform a Powerplay against an adjacent opponent

  • Draw a Game Changer Card

  • Attempt a shot on goal

Some Game Changer Cards may grant additional actions. In certain situations, such as entering the Forced Shooting Zone, a player may attempt a shot without it counting as one of their actions.

7. Passing 
 

Passing moves the ball from one Character Card in possession to another teammate. A pass can be made in any direction (vertical, horizontal, or diagonal) with no distance limit, but it cannot pass through an opponent blocking the line of sight.

Passing over teammates depends on the Character type:

  • Legendary Captain: can pass over 2 teammates

  • Cult Hero / Local Hero: can pass over 1 teammate

  • Normal Character: cannot pass over teammates

Some Game Changer Cards may modify these rules.

8. Shooting 
 

Shooting is an action where a Character Card attempts to score by dueling the opponent’s Goalkeeper. The Character Card must be in a Shooting Zone on the opponent’s side, and the line of sight to the Goalkeeper must not be blocked.

Both players roll a die to determine which stat is used for the duel. The higher stat wins. If the attacker wins, a goal is scored. If the Goalkeeper wins, no goal is awarded and the attacking Character Card is eliminated. The Goalkeeper cannot be eliminated.

There are three Shooting Zones:

  • Zone 1: Duel the Goalkeeper once to score.

  • Zone 2: Win two duels to score.

  • Zone 3: Win three duels to score.

Landing in a Zone 1 square forces an immediate duel, which does not count as an action and cannot be canceled.
If a player scores, they draw 1 free Game Changer Card.



8. Scored a Goal
 

When a Character Card with ball possession wins a duel against the opponent’s Goalkeeper in a duel, that team scores a goal. The player who scores draws 1 free Game Changer Card, and the game is reset.

All Character Cards return to their side of the field and may be rearranged according to their position squares. Eliminated characters cannot return, but players may add substitutes, with a maximum of 11 active cards on the field including the goalkeeper.

Game Changer Cards in hand are not reset. After the reset, the team that conceded the goal starts the new possession.


9. Win Conditions

There are three ways a match can end in Futera SuSu:

1. Score Victory (Main Condition)
The first player to score 2 goals wins the game. Matches are played in a best-of-3 goals format.

2. Team Elimination
If a player has no outfield Character Cards remaining on the field and no substitutes left, that player immediately loses the match, regardless of the score.

3. Goalkeeper Last Stand
If a player only has their Goalkeeper remaining but still has substitutes available, the opponent has 3 turns to score. If they fail to score within those turns, the round ends in a draw and the board resets.



10. Become the Legend


A Futera SuSu match is played in a best-of-3 goals format. The first player to score 2 goals wins the game.
After each goal, the field is reset and play continues until one player reaches two goals.



Final Tips
 

  • 🎭 Game Changer Card win games - time them right and flip the match in a heartbeat.

  • 🤝 Plan your tactics, coordinate your attack, and surprise your opponent with hidden strategies.

  • ⭐ Legendary Captains aren’t just rare - they’re game changers.

  • 🎲 Every duel counts - one mistake, one unlucky roll, and the Rift could take it all.

Ready to prove your squad belongs in Ligai?

Then shuffle up, step through the Rift, and let battle begin.


Ready to play?
 

Now you know how to play, grab your squad, and step into the Rift.

 

The battle for Ligai supremacy starts now - are you ready to rise?

Pink Poppy Flowers
Pink Poppy Flowers
bottom of page